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Last City Ghost Shell | 3D Real Time Model
Polycount and maps

Polycount and maps

Wireframe

Wireframe

Last City Ghost Shell | 3D Real Time Model

This Is a Ghost Shell I modeled Maya and Blender, Sculpted Hi Res model in Zbrush, baked maps in Marmoset 3 and textured in substance painter, and Rendered and lighting in unreal engine 4. This project created to refine my next gen asset creation skills and a lot of learning, time and patience. Please enjoy